best when viewed in low light

12.09.2007

Arden Sucks, JK

So, I've let yet another week slip away without recording the relevant news.

I did have a major personal revelation, though! The only problem is that now I can't have one of those without Schlick standing in the kitchen at the back of my brain, banging a ladle and screaming "It's not a revelation! It's re-cognition!" [Ack! They call this "higher" "education".]

Ah, Arden! It's no fun!The gift of bard... [ahem] bald honesty is that other people can understand your little slice of reality, and can enter it. And I don't mean that in the strictly virtual way.

By "admitting" to the [questionable] failure of Arden, Castronova has allowed us all into the reality of doing research in virtual worlds. Or trying to. Or whatever. Because the goal - build an educational/entertaining virtual world, create social, economic and narrative systems that are persistent and simultaneously manipulatable by the all-seeing, all-dancing Game Design God to further the goals of social science research - is almost unachievable when people who supposedly know what they're doing are doing it!

You try doing that with $240K and a couple of grad students.
And now we know.

What this means, of course, is that the existing Game Design Gods need to chill the fuck out a little and let researchers into their worlds. And more GDGs need to build games that are persistent, but have narratives that incorporate worldwide structural changes. And social scientists need to design rubrics for study - qualitative and quantitative. And we need to make games that are more fun in different ways - but that's a whole other world.

12.06.2007

Nepotism Is The Best!


I wish my dad were Rupert Murdoch!

(Except, then my dad would be Rupert Murdoch.)

But, I can't fault his strategy. I mean, imagine what happens when James fucks up!

Ring, ring!
James: This is James Murdoch.
Rupert: Boy, that was a really stupid thing you just did buying ________!
James: Gee, Dad, I'm really sorry about that.
Rupert: Sorry? Sorry isn't good enough! Now do what I tell you, or else!
James: Why should I?
Rupert: Boy, I brought you into this job, and I can take you out of it!

12.02.2007

Star Wars Marathon

Last night, the Anthropologist [who I will now call Chief] hosted a Star Wars marathon party, followed by the Grace vs Harris Hax mud wrestle to determine (objectively, of course) whether Episodes I-III are truly a part of the Star Wars mythology.

[I won.]

The best part of the marathon was the commercials:

[I've only been able to find embedded versions of previews for some. Forgive me. The URLs are included.]

[Whole film here]

Gangsta Rap (Original)

[Whole film here]

Lego Darth directing the Clone LSO


Star Wars: The Election Edition [It's from Australia]


Silent Star Wars

Virtual Exodus

I've been meaning to post this for a while, but speaking of Ted's vision:
He's just published a new book!

Exodus to the Virtual World: How Online Fun is Changing Reality

Get it! [Amazon, BN]

Here's the announcement on TerraNova

Synthetic Worlds Initiative, Part I

Initiative is a hard thing to hold on to, especially when things don't go the way you want them to.

This post on 3 point D about the Synthetic Worlds Initiative at Indiana University gives a great description of the vision formed and (partially) realized by Ted Castronova.

Only, they're a bit late off the line. Since the SWI was started, and their three-point platform formalized, a couple things have happened that no one anticipated:

1. Research in virtual worlds has now become synonymous (for all the wrong reasons) with Second Life. [There's nothing wrong with SL, but it's not the only place where humans are living online. The myopic nature of academia assumes a lot.]

2. Building a synthetic world takes money. LOTS of money, and the MacArthur Foundation (and many others) really aren't up to the task of $30 million projects. And, really, neither is IU.

3. Communities drive ideas forward as consumers, but communities aren't created at conferences. Plus, there's a passionate, involved and curious community living online already - and some of them are academics, researchers, scientists, inquirers...

None of these are the fault of the SWI. The vision and the man behind it are years before their time - maybe a few too many years ahead when the plan was being conceived. Look at Buckminster Fuller.

A little future stuck in the eyes is a good thing, but it's a lot harder to communicate with the rest of the planet from there, because most of us are living in the past.

11.29.2007

Pass It On

More links from the weirdos I know:

The latest stats on virtual world gaming

Some guy's hunch about the false promise of a Google 3D social networking environment

Ah, the great divide of virtual/real property (arguably, a virtual reality in itself)

Raph's strategy for distinguishing between the two

Is this what they mean by convergence? [Hope not]

Games are good for girls!

Virtual museums to stratify your virtual appreciation for virtual art

Fat camp for gamers

Check it out! We can make games crazier than we are!

I love mainstream media articles about gaming, it's so romantic. Here's one on Liverpool in SL - because who wants to go to Liverpool for real? [jk]

A few words on evolutionary psychology: genetic shopping? a mother's love is altruistic?

Video from TED: Dan Dennett talks universal memes

And a little "whoa!"

In the past...